Difference between revisions of "ARK2/Files"
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- files | - files | ||
− | |-download | + | |- download |
− | |-upload | + | |- upload |
− | |-tmp | + | |- tmp |
− | |-data | + | |- data |
|- <mediatype> | |- <mediatype> | ||
− | + | |- <tokens> | |
− | |-thumbs | + | |- thumbs |
|- <mediatype> | |- <mediatype> | ||
− | + | |- <tokens> | |
where the <mediattype> is as defined in the configuration, and the <token> is a configurable token to split the folders into manageable sizes. By default the <token> will be split by file id in groups of 1000, so subfolders for 0, 1000, 2000, 3000, etc. | where the <mediattype> is as defined in the configuration, and the <token> is a configurable token to split the folders into manageable sizes. By default the <token> will be split by file id in groups of 1000, so subfolders for 0, 1000, 2000, 3000, etc. |
Revision as of 18:36, 16 November 2016
File Management
File and Media management have seen major changes in ARK2, with a more flexible system implemented.
- Files are now a core Module instead of a dataclass and look-up table, allowing for flexible metadata based on file type, and using files as either data properties or relationships.
- The file system is abstracted using FlySystem allowing files to be transparently saved locally or to cloud providers.
- File versioning is supported.
- Image management uses Imagine.
- Thumbnails are stored separately from the master files to make backups, archiving, and regeneration easier
The Media Types and File Types supported are configurable, with standard types provided by default:
- Image
- jpg, png, etc
- Audio
- mp3, etc
- Video
- mkv, etc
- Text
- txt, etc
- Document / Application
- pdf, odt, ods, etc
- Other
- Anything else
- Spatial?
- Special case for shapefiles, etc?
In multi-tenant mode, the files for each ARK instance are stored separately under the 'sites' folder, e.g. 'sites/mysite/files'.
The directory structure for each instance is as follows:
- files |- download |- upload |- tmp |- data |- <mediatype> |- <tokens> |- thumbs |- <mediatype> |- <tokens>
where the <mediattype> is as defined in the configuration, and the <token> is a configurable token to split the folders into manageable sizes. By default the <token> will be split by file id in groups of 1000, so subfolders for 0, 1000, 2000, 3000, etc.
The individual file names will be in a standard format. Flysystem abstracts folders and file names as a relative path, which will take the form:
files/data/<mediatype>/<token>/<id>.<revision>.<suffix>
Design Work
File Manage needs to be flexible and fast.
- File attachments to data items
- Data downloads / exports
- Documentation
- Temp files
- Mapping files
- Image management, generated thumbnails, etc
- Metadata, mimetypes, etc
- Cloud storage
- Efficiency
- Security
Current Structure:
- data -- downloads -- files -- mapping -- tmp -- uploads
Problems with current structure:
- All files in one directory, can be slow for large volumes
- Thumbnails in same directory, slows performance, harder to maintain
- No versioning
- No expiry
Full document management and versioning workflow is a stretch goal needed for Avalon. Try use CMIS standard as used in LibreOffice.
Need to plan for moving to advanced model while keeping simple for first release.
- Files are a system module, with modtype for core file type and attributes as required
- Required module properties for title and description, all else optional, some core fields replicated on item table to performance
- Use FlySystem for file system abstraction, extend to allow subpaths to be transparently mounted on.
- Use Imagine for image handling
- Split files into subdirs with max number of files per dir
- Thumbnails into separate dir, managed by image code (on-the-fly creation, etc)
- Support versioning
- Support expiry date for tmp files
- Support mimetypes + core types (image, video, audio, document, text)
Very similar to http://documentation.concrete5.org/developers/working-with-files-and-the-file-manager/overview